Much work got done today. The organization of the buttons at the bottom of the screen is substantially better, being divided into separate menus for general use items, footwear, and forestry functions. The most work got done on the forestry side of things, with options now available to plant trees (by using some of the wood gained from chopping them down), and build campfires (also expending wood). Campfires are mainly a way to deal with mobs without fighting them, as nearly all the mobs are afraid of fire, and will flee the vicinity of a campfire. Campfires also illuminate a ring of tiles around them, so that those tiles and their contents remain fully visible, even when the player is elsewhere on the screen. This effect also makes fires useful for marking a trail as you explore. Lava tiles now are illuminated as well, but do not light up any other squares.
One final note: testing has revealed a significant indicator that dynamic terrain is working as intended. The desert map now shows large, multi-tile oases forming around water squares.
Matt Ahlschwede 8/30/02014